SYSTEM: ONLINE
Y
YUSUF AKÇAKAYA
FUSUY.DIGITAL.LAB
DIRECTORY / SANDBOXES / PARTICLE-PHYSICS.CANVAS

PARTICLE PHYSICS SIMULATOR

Zero-dependency HTML5 2D Canvas vector mechanics running at full 60 FPS frame rate.

PARTICLE PHYSICS HUD
60 FPS
PARTICLE COUNT 1200
GRAVITY STRENGTH 1.5x
πŸ“š

RESEARCH & LEARNING VAULT // Particle Physics & Vector Kinetics

Newtonian kinematics, Euler integration, and radial inverse-square gravity wells.

ACADEMIC & ALGORITHMIC REFERENCE
// HISTORICAL ORIGINS

Formulated in Isaac Newton's 'Philosophiae Naturalis Principia Mathematica' (1687), classical particle mechanics models discrete point masses subjected to net external force vectors.

// GOVERNING EQUATIONS
F = m Β· a = G Β· (m₁ Β· mβ‚‚) / rΒ² - Ξ³ Β· v
// BROWSER IMPLEMENTATION

Simulates 3,000 discrete mass points with explicit Euler integration. Velocity updates every frame via net gravitational, vortex, and damping drag forces.

// GUIDED EXPERIMENTS TO TRY IN THIS SANDBOX
1Orbit Vortex Balance

🎯 Action:Select 'Vortex Force' mode and click near the center while particles are moving.

✨ Observe:Particles collapse into an accretion spiral reminiscent of galactic whirlpools.

2Zero-G Elastic Collision

🎯 Action:Set Gravity to 0 and switch mode to 'Repulsor Wave'.

✨ Observe:Observe energy conservation and isotropic shockwave dissipation.

// CURATED PAPERS, RFCS & RESOURCES