PARTICLE PHYSICS SIMULATOR
Zero-dependency HTML5 2D Canvas vector mechanics running at full 60 FPS frame rate.
RESEARCH & LEARNING VAULT // Particle Physics & Vector Kinetics
Newtonian kinematics, Euler integration, and radial inverse-square gravity wells.
Formulated in Isaac Newton's 'Philosophiae Naturalis Principia Mathematica' (1687), classical particle mechanics models discrete point masses subjected to net external force vectors.
F = m Β· a = G Β· (mβ Β· mβ) / rΒ² - Ξ³ Β· vSimulates 3,000 discrete mass points with explicit Euler integration. Velocity updates every frame via net gravitational, vortex, and damping drag forces.
π― Action:Select 'Vortex Force' mode and click near the center while particles are moving.
β¨ Observe:Particles collapse into an accretion spiral reminiscent of galactic whirlpools.
π― Action:Set Gravity to 0 and switch mode to 'Repulsor Wave'.
β¨ Observe:Observe energy conservation and isotropic shockwave dissipation.
Foundational guide on programming force-driven particle systems and kinetic behaviors.
Deep dive on numerical stability and symplectic time integration in game physics.